Image Methods |
The Image type exposes the following members.
Name | Description | |
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Create(SDFDoc, Byte) |
Create and embed an Image from an array of bytes representing the image.
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Create(SDFDoc, String) |
Create and embed an Image from an external file taking into account specified compression hints.
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Create(SDFDoc, Byte, Obj) |
Create and embed an Image from an array of bytes representing the image.
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Create(SDFDoc, String, Obj) |
Create and embed an Image from an external file taking into account specified compression hints.
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Create(SDFDoc, Byte, Int32, Int32, Int32, ColorSpace) | Creates the.
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Create(SDFDoc, FilterReader, Int32, Int32, Int32, ColorSpace, ImageInputFilter) | Embed the raw image data taking into account specified compression hints.
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Create(SDFDoc, FilterReader, Int32, Int32, Int32, ColorSpace, Obj) | Creates the.
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Create(SDFDoc, Byte, Int32, Int32, Int32, ColorSpace, ImageInputFilter) | Directly embed the image that is already compressed using the Image::InputFilter
format. The function can be used to pass-through pre-compressed image data.
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Create(SDFDoc, Byte, Int32, Int32, Int32, ColorSpace, Obj) | Creates the.
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CreateAsync(SDFDoc, String) |
Create and embed an Image from an external file taking into account specified compression hints.
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CreateAsync(SDFDoc, IRandomAccessStream) |
Create and embed an Image from a random access stream representing the image.
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CreateAsync(SDFDoc, String, Obj) |
Create and embed an Image from an external file taking into account specified compression hints.
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CreateAsync(SDFDoc, IRandomAccessStream, Obj) |
Create and embed an Image from a random access stream representing the image.
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CreateImageMask(SDFDoc, FilterReader, Int32, Int32) | Create and embed an ImageMask.
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CreateImageMask(SDFDoc, Byte, Int32, Int32) | Create and embed an ImageMask. Embed the raw image data taking into account
specified compression hints. The ImageMask can be used as a stencil mask for
painting in the current color or as an explicit mask specifying which areas of
the image to paint and which to mask out. One of the most important uses of
stencil masking is for painting Character glyphs represented as bitmaps.
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CreateImageMask(SDFDoc, FilterReader, Int32, Int32, Obj) | Creates the image mask.
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CreateImageMask(SDFDoc, Byte, Int32, Int32, Obj) | Creates the image mask.
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Equals | (Inherited from Object.) | |
ExportAsPng |
Saves this image to a file as PNG format.
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ExportAsPngAsync |
Saves this image to a file as PNG format.
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ExportAsTiff |
Saves this image to a file as TIFF format.
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ExportAsTiffAsync |
Saves this image to a file as TIFF format.
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GetBitsPerComponent | Gets the bits per component.
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GetComponentNum | Gets the component number.
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GetDecodeArray | Gets the decode Array.
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetImageColorSpace | Gets the bitmap.
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GetImageDataSize | Gets the image data.
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GetImageHeight | Gets the image height.
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GetImageRenderingIntent | Gets the image rendering intent.
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GetImageWidth | Gets the image width.
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GetMask | Gets the mask.
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GetSDFObj | Gets the SDFObj.
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GetSoftMask | Gets the soft mask.
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsImageInterpolate | Checks if is image interpolate.
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IsImageMask | Checks if is image mask.
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IsValid | Checks if is valid.
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Set | Sets value to the given image value
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SetMask(Image) | Set an Explicit Image Mask.
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SetMask(Obj) | Set a Color Key Mask.
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SetSoftMask | Set a Soft Mask.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |